Ed Schweppe (edschweppe) wrote,
Ed Schweppe
edschweppe

  • Mood:

Why Crunch Mode Doesn't Work

This is off the International Game Developers Association website, but I think the author's conclusions are true for all work, even semi-skilled:
When used long-term, Crunch Mode slows development and creates more bugs when compared with 40-hour weeks.

More than a century of studies show that long-term useful worker output is maximized near a five-day, 40-hour workweek. Productivity drops immediately upon starting overtime and continues to drop until, at approximately eight 60-hour weeks, the total work done is the same as what would have been done in eight 40-hour weeks.

In the short term, working over 21 hours continuously is equivalent to being legally drunk. Longer periods of continuous work drastically reduce cognitive function and increase the chance of catastrophic error. In both the short- and long-term, reducing sleep hours as little as one hour nightly can result in a severe decrease in cognitive ability, sometimes without workers perceiving the decrease.
http://www.igda.org/articles/erobinson_crunch.php
Subscribe

  • Photo Meme

    (from wcg and rivka) Take a picture of you in your current state, no changing your clothes or quickly putting on makeup. NO…

  • New Year's Resolution Memesheepage

    As seen most recently in a friends-locked entry of someone (who, as the entry in question was f-locked, will not be identified herein): LiveJournal…

  • 100 Things Meme

    Well, actually it's 99 things - number eleven seems to have gone on walkabout. Courtesy of glinda_w: Bold what you've done, don't…

Comments for this post were disabled by the author